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Guild Master Skills Guide — All 18 TSB Skills in Rohan Online

Curated from the Rohan community · Published June 14, 2026

Guild Master Skills Guide — All 18 TSB Skills in Rohan Online

Guild Master Skills are a special category of guild abilities in R.O.H.A.N.: Eternal Vengeance that can only be used by the Guild Master. The majority of these skills function exclusively during Township Battlefield (TSB) and give the Guild Master powerful tactical Tools to lead their guild to victory. All 18 skills follow with full requirements and effects.

How Guild Master Skills Work

Guild Master Skills appear in the Guild Skill tab (G key) under the "Guild Master" column, separate from General Guild Skills. All have a purchase cost of 0 skill points — meaning they do not consume guild skill points. Instead, activation requires Guild Points and Crones (amounts vary per skill). They are free to unlock but costly to use.

Item Stats

Resource Purpose
Guild Points Activation cost for most GM skills
Guild Skill Stones Activation cost for select GM skills
Crones Activation cost for all GM skills
Skill Points 0 (GM skills do not cost skill points)

All 18 Guild Master Skills

# Skill Name Purchase Cost (Skill Points) Activation Requirements Effect TSB Only?
1 Double Life 0 3M Crones When HP becomes 0, HP fully recovers again. Lasts 30 minutes, works only one-time No
2 King's Rebuilding 0 10 Guild Points + 5 Guild Skill Stones + 3M Crones Recovers the occupied hold base HP by 10,000 times the guild master rank Yes
3 Doom Guardian 0 50 Guild Points + 8M Crones Deals 3,000 damage continuously to enemies within a certain range centered around the Guardian Yes
4 King's Messenger 0 500 Guild Points + 50M Crones Sends a message to all players in the currently connected server No
5 Marsh Guardian 0 80 Guild Points + 3M Crones Reduces the movement speed of enemies within a certain range centered on the Guardian by 30% for 30 seconds Yes
6 King's Blessing 0 50M Crones Increases the Guild Master's HP by 3,000 for 1 hour Yes
7 Cure Guardian 0 100 Guild Points + 5M Crones Restores 300 HP of guild members' HP every 3 seconds, centered on the guardian Yes
8 King's Shadow 0 5M Crones The guild master will remain hidden for 3 minutes. Potions can be used while hiding Yes
9 Coil Guardian 0 100 Guild Points + 3M Crones Reduces the maximum HP and MP of enemies by 20% for 30 seconds based on the guardian Yes
10 King's Push 0 10 Guild Skill Stones + 5M Crones 9 enemies in close proximity to the guild master are pushed back 30 meters Yes
11 Shock Guardian 0 120 Guild Points + 8M Crones Stuns enemies within a certain range centered around the Guardian for 5 seconds Yes
12 King's Invincible 0 10 Guild Skill Stones + 500M Crones Guild Master becomes invincible for 1 minute No
13 Set Mine 0 20 Guild Points + 4M Crones Deals up to 5,000 damage to enemies within 15 meters of the mine Yes
14 King's Summons 0 30 Guild Points + 5M Crones Summons up to 50 guild members inside Township Battle to the Guild Master's location Yes
15 Base Warp 0 50 Guild Points + 10M Crones The guild master will immediately warp to the captured hold base Yes
16 King's Luck 0 100 Guild Points + 5M Crones When the Guild Master forges potions for 2 hours, the forge success rate increases by 20% No
17 Stop Skill 0 100 Guild Points + 10M Crones Stops target and targets within range Yes
18 King's Fist 0 100 Guild Points + 7.5M Crones Deals up to 100,000 damage to Hold Base Yes

Skills Available Outside TSB

Four Guild Master Skills work outside of Township Battlefield and can be used in regular gameplay:

Skill Effect Outside TSB
Double Life One-time HP full recovery when you reach 0 HP (30 min)
King's Messenger Server-wide broadcast message to all online players
King's Invincible 1 minute of invincibility for the Guild Master
King's Luck +20% forge success rate for potions for 2 hours

Township Battlefield Strategy Notes

Defensive Priority Skills (hold defense):
- King's Rebuilding — Recover hold base HP by 10,000 × GM rank. Use immediately when the hold base is under attack.
- Doom Guardian / Shock Guardian — Area damage and stun around the Guardian. Extremely effective at chokepoints.
- Coil Guardian — Reduces enemy max HP and MP by 20% for 30 seconds. Use before engaging clustered enemies.

Offensive Priority Skills:
- King's Fist — 100,000 damage to the Hold Base. The primary siege-breaker.
- Set Mine — 5,000 AoE damage Trap. Place near hold base entrances.
- King's Push — Knocks back 9 enemies 30 meters. Use during enemy rush.

Mobility / Support:
- Base Warp — Instant teleport to the captured hold. Use after a respawn or for emergency repositioning.
- King's Summons — Pull up to 50 guild members to your location instantly. Essential for coordinating a push.
- King's Shadow — 3-minute stealth. Potions usable while hidden. Ideal for infiltration or escape.

Quick Tips

  • Double Life is the most universally useful GM skill outside TSB — activate it before dangerous encounters (boss fights, PvP) since it's a free one-time resurrection.
  • King's Messenger (500 Guild Points + 50M Crones) is expensive but broadcasts to the entire server — use sparingly for recruitment drives or major announcements.
  • Guild skills cannot be cancelled mid-cast without losing all resources. Confirm your target and positioning before activating expensive TSB skills.
  • The "Guardian" referred to in Doom Guardian, Marsh Guardian, Cure Guardian, Coil Guardian, and Shock Guardian is the Guild Master themselves — AoE effects radiate from the GM's position.

FAQ

Q: Can other guild members use Guild Master Skills?
A: No. All 18 Guild Master Skills are exclusive to the Guild Master character. They appear in the Guild Skill tab but only the GM can activate them.

Q: Do Guild Master Skills cost skill points?
A: No. All GM skills have a purchase cost of 0 skill points. They are free to unlock but require Guild Points and Crones to activate.

Q: Can I use King's Invincible and Double Life together?
A: Yes. They are separate effects — Double Life is a one-time HP recovery trigger, while King's Invincible prevents damage for 1 minute. Using both provides maximum survivability in high-stakes situations.

Q: What is the Guild Master's "rank" referenced in King's Rebuilding?
A: It refers to the Guild Master's personal guild member rank (1–10). A GM with rank 10 restores 10 × 10,000 = 100,000 HP to the hold base per use.

Final Thoughts

Guild Master Skills transform the GM from a figurehead into a battlefield commander. Double Life and King's Invincible provide personal survival that makes the GM difficult to eliminate during TSB; King's Summons and Base Warp allow instant tactical repositioning of the entire force; and King's Fist delivers the decisive damage to enemy hold bases that wins battles. Keep Guild Points reserved for these activations during TSB — spending them on minor conveniences before a Township Battlefield cycle is the most common costly mistake.

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