Health Funnel
Level Required
100
Max Level
7
Required Mana
38
Distance
15m
Activation time
2s
Reactivation time
10s
Levels 1–5 are funded by regular skill points (1 per character level).
Level 6 needs a Skill Enhancement Stone, level 7 needs an
Ancient Skill Enhancement Stone.
Effects by Level
| Level | Effect |
|---|---|
| 1 | After 10% of used Health, 200% of used Health will be used to heal your target. |
| 2 | After 10% of used Health, 250% of used Health will be used to heal your target. |
| 3 | After 10% of used Health, 300% of used Health will be used to heal your target. |
| 4 | After 10% of used Health, 350% of used Health will be used to heal your target. |
| 5 | After 10% of used Health, 400% of used Health will be used to heal your target. |
| 6 | After 10% of used Health, 470% of used Health will be used to heal your target. |
| 7 | After 10% of used Health, 575% of used Health will be used to heal your target. |
Unlock & Requirements
Please select your target before using the skill. Unlocked after reaching character Lv100; acquired from the 2nd job skill window.